Week Starting 24th September
After the final project was handed out, we started figuring out what we should do for the assignment. While we couldn’t come up with a clear answer at first, the meeting on Thursday with our supervisory team gave us some ideas on what to do, basically lots of research on the subject. After that we went away and followed up some of the links from Nick Rathbone’s literature survey assignment. We then put all the links into one word documents, and split them up between us to research.
So far I have read through and made some notes on:
1. Perron, B. (2005) A Cognitive Psychological Approach to Gameplay Emotions, University of Montreal, Available at http://cri.histart.umontreal.ca/Ludicine/publications/Perron%20-%20Vancouver%20-%202005.pdf
Accessed: 28/09/07
This journal contained many useful pieces of information, such as; fictional, witness and artefact emotions, the emotional appraisal structure, for example motive consistent Vs motive inconsistent and also a list of prototypical gameplay emotions, such as;
Interest
Enjoyment
Worry
Fear
Surprise/shock
Anger
Frustration
2. Interesting links to follow up from this would be Nicole Lazzaro’s research on emotions, Torben Grodal’s “Video games that please control” and Nico. H. Fridja’s twelve laws of emotions from “The Emotions”.
Oliveros, D. (2004) Intelligent Cinematic Camera for 3D Games, University of Technology, Sydney, Available at http://www.creativityandcognition.com/downloads/dmorris.pdf
Accessed: 28/09/07
In this journal, it focuses mainly on the cinematography aspect, and while it starts has a few interesting points, such as “The line” which joins two separate objects, people or things together. It eventually covers its use in games, and covers a theory of a plugin that could be used for camera control which would avoid obstacle obstruction and focuses on getting all important objects into the frame. Such a camera control was also described in several other journals.
So far I have read through and made some notes on:
1. Perron, B. (2005) A Cognitive Psychological Approach to Gameplay Emotions, University of Montreal, Available at http://cri.histart.umontreal.ca/Ludicine/publications/Perron%20-%20Vancouver%20-%202005.pdf
Accessed: 28/09/07
This journal contained many useful pieces of information, such as; fictional, witness and artefact emotions, the emotional appraisal structure, for example motive consistent Vs motive inconsistent and also a list of prototypical gameplay emotions, such as;
Interest
Enjoyment
Worry
Fear
Surprise/shock
Anger
Frustration
2. Interesting links to follow up from this would be Nicole Lazzaro’s research on emotions, Torben Grodal’s “Video games that please control” and Nico. H. Fridja’s twelve laws of emotions from “The Emotions”.
Oliveros, D. (2004) Intelligent Cinematic Camera for 3D Games, University of Technology, Sydney, Available at http://www.creativityandcognition.com/downloads/dmorris.pdf
Accessed: 28/09/07
In this journal, it focuses mainly on the cinematography aspect, and while it starts has a few interesting points, such as “The line” which joins two separate objects, people or things together. It eventually covers its use in games, and covers a theory of a plugin that could be used for camera control which would avoid obstacle obstruction and focuses on getting all important objects into the frame. Such a camera control was also described in several other journals.